D.O.J.I./New Guardsmen

Issue #4
Red vs Blue

FC – 22 Pages – $2.99
Just when they think rest is at hand, our heroes are dragged into another conflict. But this time it’s not just cultists and Z list super-villains: is the party ready to face the might of one of the dreaded Acheron Knights?.

The party tied up the loose ends at the college, as medics and police came to collect the injured cultists and arrest Crowley. As they waited, one of the students at the protest approached Apostle and introduced herself as an old friend of his, Alanis Atreides. Later, as the party returned to Lake Martin in the hopes Task Manager could beam them aboard the Tank for some much-needed rest. Unfortunately the a group of rednecks were still going at it on the lake well past midnight.

Hearing a motor on the road behind them, the party found Alanis on her motorcycle, along with her ‘pet’, a huge vampire bat called Charon. Alanis explained that the Plutonian Empire, the very organization that Alchemist Adrianna had been trying to thwart with her resurrection formula, was going to attack a nearby swamp village that very night. Charon then proceeded to confirm this—by talking. Claiming to be a boatman of the Empire for ten thousand years and recently betrayed by them, Charon was once Alanis’ handler as the teenager also formerly worked for the Empire as Acheron Knight Blue.

Alanis took the party to the village, where they discovered the orders of Hephaestus and Hecate, alchemists and soldiers of the aliens ancient Greece worshiped as gods, along with a strange being known as Green Girl—as well as the escaped Adrianna. Before even baseline trust could be established, an attack force led by Acheron Knight Red beamed in.

A fight broke out between the villagers and Alanis on one side, and the attack force led by Acheron Red on the other; caught in the middle, the party helped defend the village, Velocity evacuating everyone to a transport. Eventually Acheron Red fell to Phoenix’s mental blast, and the transport escaped. The Plutonian Forces attempted to retreat, but their teleportation spell was thwarted by an attack from Velocity, causing it to scramble their molecules and disintegrate the lot of them.

In the aftermath of the battle, the remaining Hephaestus soldiers set fire to the abandoned village just before Task Manager crashed the Tank through the inferno, while Alanis contacted Apostle to have the Red Acheron Knight beamed up to the Guardtower for incarceration.

Annual #1
By All Means, Say the Zed Word

FC – 44 Pages – $3.99
In this double-length special, our heroes confront the duplicitous Doctor Mortificer on her secret experiments. Let’s hope they have the brains to deal with all those Zombies! Then, the group goes back to school—to deal with the villainous Johnny Crowley and his latest incomprehensible scheme.

The party confronted Susan Mortificer and her accomplice, an Alchemist for the Order of Hecate called Adrienne. The two claimed they were attempting to resurrect the dead in order to deprive the Plutonian Empire of souls used to power their evil technosorcery. However noble their intentions may have been, the party pointed out that raising people into this horrific undeath against their wills was extremely unethical and convinced Mortificer to turn on the Alchemist. The Alchemist fled the scene, but soon the Z-List Supervillain Fun-Guy showed up and controlled the zombies to attack the party. After a few close calls, the party took down Fun-Guy, while Task Manager considered the prospect of having Susan join the team.

After the party’s promised pizza party, they got another message from Task Manager telling them to head to the local college campus, where they discovered Johnny Crowley had summoned a Devil in the middle of the courtyard. A mob of angry students and clergy had gathered to protest, and the New Guardsman Apostle had appeared to keep the protest from turning into a blood bath. Glad to have help from other heroes, including Redline and his ability to damage the Devil, Apostle prepared a ritual that would banish the demon while the party tried… with moderate success… to run interference.

Issue Three

FC – 22 Pages – $2.99
Body-snatchers in the Bayou! Task Manager gets wind of the dead vanishing from a Louisiana hospital’s morgue and sends the team to investigate with the help of their amazing new mobile operating base. But what happens when the dead start looking for them?

After some investigation and a stakeout, the team discovered that the bodies were stealing themselves! Awakening as zombies in the middle of the night, the cadavers would dress in second hand clothing shoved into one of the empty cold storage lockers and escape by shambling out the back door, where a moving truck was waiting to collect them.

Velocity followed the truck to a warehouse, where the party discovered that the medical examiner Susan Mortificer was working with an unknown alchemist to perfect a chemical resurrection compound. The party believes Mortificer can be reasoned with—but fear that an abrupt entrance will just start a fight. (To be continued)

Campaign Soft Reboot

Three weeks have passed since the party went beneath the waters of New Cityton Harbor, took command of Barracuda’s tank, and salvaged the teleportation control matrix from the destroyed Guardtower. Though there were several smaller patrols, no major operations have gone down since then, and Task Manager has been silent for the past few days.

During one of the patrols, Rusty stopped an attack on the hip-hop star Infamous H.U.G.E.—prompting him to hire her as a full-time body guard at a salary better than what Task Manager could offer. The Influence also stopped working with the party, rather abruptly and with little by the way of explanation.

However, the mobile base has been set up, the teleporter is installed and linked with the Guardtower teleporter in orbit, allowing the mobile base a teleportation range of 300 Miles outgoing, though only within sensor range (currently 300 Yards) incoming.

The tank is capable of traveling up to 40 MPH / 64 KPH over land, and is powered by a small nuclear reactor that won’t need to be refueled until 2114.

The team still hasn’t decided on a name, or what to call the stolen amphibious tank.

Your Characters

Your characters remain at Power Level 10, though they may wish to take new Benefit Advantages or Complications based on the fact of having the Base. For example, might the mobile base paint a target on you and you’d feel better if it were out of sight, like say at the bottom of a lake? Or might the base’s mobile laboratory be your character’s little slice of paradise?

Please take no more than two of each.

Issue Two
Beneath the Bay

FC – 22 Pages – $2.99
Brought together again by the mysterious Task Manager, the as-of-yet unnamed team utilizes state of the art dive suits to explore the bottom of New Cityton Harbor looking for some special salvage—and finding the fearsome villain Barracuda!

The party was able to retrieve what Task Manager wanted: the teleportation matrix of the former Guardtower, the headquarters of the Guardsmen, which crashed two years ago. In the ruined base they also discovered a mutated chimpanzee called Prometheus, who had phenomenal psychic powers and human-level intelligence. In addition to the teleportation matrix, they managed to commandeer the Barracuda’s submarine tank and plan to convert it into their new mobile headquarters.

Issue One
"The Yeti in the Park"

FC – 22 Pages – $2.99
Summoned to Armistice Park, a small band of heroes and zeroes unite to take down a terrifying Yeti monster that escaped from a nearby lab! But what horrors await them deeper in the lab?

The party uncovered a science team in the basement headed by renowned quantum physicist Angus MacDonald. His team was exploring the quantum entanglement possibilities of breeding two separate subspecies of the same organism, each extant in only one universe. This mad science however drew a Cosmic being known as Diskord to the lab, and it was Diskord that apparently manipulated the quantum flux of the Yeti to make it feral and dangerous.


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